Languages | Size | CRC32 | Region | Serial |
---|---|---|---|---|
0K | Unknown | T-9507H |
Master Code by InterAct Action Replay / Gameshark
F6000914 C305 B6002800 0000 |
P1 Always Have Flame Gun by Code Master Action Replay / Gameshark
300A1DB5 0004 |
P2 Always Have Flame Gun by Code Master Action Replay / Gameshark
300A1DD5 0004 |
P1 Always Have 1-Shot to Spread by Code Master Action Replay / Gameshark
300A1BD6 0008 |
P1 Always Have Blue Pulse by Code Master Action Replay / Gameshark
300A1BD6 0000 |
P1 Always Have Red Laser by Code Master Action Replay / Gameshark
300A1DB6 0009 |
P1 Always Have Spread by Code Master Action Replay / Gameshark
300A1BD6 0003 |
P2 Always Have 1-Shot to Spread by Code Master Action Replay / Gameshark
300A1DD6 0008 |
P2 Always Have Blue Pulse by Code Master Action Replay / Gameshark
300A1DD6 0000 |
P2 Always Have Red Laser by Code Master Action Replay / Gameshark
300A1DD6 0009 |
P2 Always Have Spread by Code Master Action Replay / Gameshark
300A1DD6 0003 |
P1 Always Have 3-Shot Spread by Code Master Action Replay / Gameshark
300A1BD7 0005 |
P1 Always Have Homing Blue Missiles by Code Master Action Replay / Gameshark
300A1BD7 0006 |
P1 Always Have Homing Laser by Code Master Action Replay / Gameshark
300A1BD7 0001 |
P1 Always Have Homing Missiles by Code Master Action Replay / Gameshark
300A1DB7 0007 |
P2 Always Have 3-Shot Spread by Code Master Action Replay / Gameshark
300A1DDB 0005 |
P2 Always Have Homing Blue Missiles by Code Master Action Replay / Gameshark
300A1DDB 0006 |
P2 Always Have Homing Laser by Code Master Action Replay / Gameshark
300A1DDB 0001 |
P2 Always Have Homing Missiles by Code Master Action Replay / Gameshark
300A1DDB 0007 |
Infinite Bombs P1 by InterAct Action Replay / Gameshark
1609DEDE 0008 |
Infinite Bombs P2 by InterAct Action Replay / Gameshark
1609DF0A 0008 |
Infinite Continues by Code Master Action Replay / Gameshark
160A1ECE 0009 |
Infinite Health P1 by InterAct Action Replay / Gameshark
1609DEDC 0008 |
Infinite Health P2 by InterAct Action Replay / Gameshark
1609DF08 0008 |
P1 is Immune to All Bullets by Code Master Action Replay / Gameshark
16068A8C 0066 |
P1 is Invisible by Code Master Action Replay / Gameshark
16068A8C 0065 |
P2 is Immune to All Bullets by Code Master Action Replay / Gameshark
160689BC 0066 |
P2 is Invisible by Code Master Action Replay / Gameshark
160689BC 0065 |
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